It takes tons of people working long hours before a game is actually released into the market.
The teams require animation artists, sound engineers, graphics programmers, dedicated testers, and last but not the least game designers.
A formal classification of the roles could look like this:
Skilled
• Artists: Include animators along with modelers, character designers, and texture designers.
• Programmer: Engineers, often termed by most companies as programmers. They are involved in creating games and tools that help in building games.
• Online Administrator: Most of the bigger companies like Microsoft and Sony run their MMOs using their online staff.
• Producer: This is a very respectable and an important post because this ultimately leads to the final product and localizing foreign games for local markets
Unskilled
• Quality Assurance: It includes two divisions: A section called Testing, that mainly reviews games for game play; and secondly Quality Assurance, testing these games for bugs and flaws.
• Customer Support: People who help customers through different problems related to gaming which can be technical in nature.
More info at:
http://www.gsu-gaming.com/careers-in-the-gaming-industry.html
http://archives.igda.org/breakingin/
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